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reSolve: Algebra: Think of a number- Binomial Equations

This lesson engages students in investigating a 'think of a number' game and then model it visually and algebraically. This develops skills in algebraic operations including expanding, factorising and collecting like terms. Students investigate whether the game will work for any number and are challenged to generate the ...

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Flow Chart

This resource is a web page containing a sample flow chart. The flow chart shows multiple pathways depending on the answer to questions identified as a decision (diamond shape). A printable resource is also available to support the task. This resource is an activity from the NRICH website.

Online

Introduction to binary

This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.

Online

Making maths quizzes 1: Plan and test our programs

In this sequence students plan, create and edit a program that will ask maths questions that are harder or easier depending on user performance.

Online

reSolve: Working with algebra

This sequence of two lessons gives students opportunities to explore and share strategies for solving algebraic problems. The lessons focus on open-ended problem solving and developing multiple approaches to solving problems algebraically such as using like terms and substitution. Students work individually and in small ...

Online

Making maths quizzes 2: Implementing a digital solution

In this sequence students implement a digital solution for a maths quiz. They test and assess how well it works.

Online

reSolve: Pythagoras' Theorem - Bent bamboo

This lesson challenges students to use Pythagoras' Theorem to solve a problem from an ancient Chinese text. They make physical models of the problem and use this to construct a graph. They use algebra skills associated with binomial expansions and simplification of fractions to show that the general solution given in the ...

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

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MathXplosion, Ep 40: Kaprekar's operation

Did you know that 6,174 is a very mysterious number? In 1949, the mathematician Dr Kaprekar from India devised a process now known as Kaprekar's operation. First, choose a four-digit number where the digits are all different. Then rearrange the digits to get the largest and smallest numbers these digits can make. Finally, ...

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MathXplosion, Ep 31: Heavy vs big

How would you measure and compare the weight of something? Learn why big things aren't necessarily heavy. All you need is something heavy and a lot of something light and you’ll be able to prove that weight is not the same as size.

Online

reSolve: Algebra: Addition Chain

This sequence of lessons explores making algebraic generalisations of sequences. Students use spreadsheets to investigate potential arithmetic relationships and then use algebra to identify and justify which relationships are generally true. The task can be used as a springboard for an in-depth exploration of the Fibonacci ...

Interactive

The divider: with or without remainders

Solve divisions such as 147/7 or 157/6 (some have remainders). Use a partitioning tool to help solve randomly generated divisions. Learn strategies to do complex arithmetic in your head. Split a division into parts that are easy to work with, use times tables, then solve the original calculation.

Interactive

Circus towers: square stacks

Work out how many acrobats are needed to form square-shaped human towers. Start by building a square tower with four acrobats: two acrobats in the base layer and two acrobats standing on their shoulders. Examine a table and graph of the total number of acrobats in the towers. Predict the number of acrobats needed to build ...

Interactive

The multiplier: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...

Interactive

Wishball challenge: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, 7664. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot ...

Interactive

The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

Interactive

Divide it up: puppies

Use a dividing tool to make equal shares of biscuits and toys in a pet shop. For example, share 34 biscuits equally between 6 puppies. Predict how many items each puppy will get, or how many packets can be filled. Check your prediction. Decide what to do with any leftovers. Complete a sentence describing the number operations.

Interactive

Divide it up: grouping tool

Use a dividing tool to make equal shares of stationery such as pens, pencils or crayons. Complete a sentence describing a number operation. For example, pack 24 crayons into packets of 5. Predict how many packets are needed and identify how many items are left over.